Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4526d 20h |
spiker |
/highres/ |
281 |
|
294 |
4527d 12h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4528d 0h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4529d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4539d 13h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4540d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4540d 12h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4545d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 12h |
spiker |
/highres/ |
|
|
286 |
4580d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4662d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4663d 0h |
spiker |
/highres/ |
|
|
282 |
4663d 5h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4666d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4673d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4678d 12h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4721d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4729d 14h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4729d 15h |
spiker |
/highres/ |
|
|
275 |
4737d 14h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4738d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4738d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4738d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4738d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4739d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4741d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4742d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4750d 5h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4753d 13h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4757d 3h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4775d 23h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4781d 19h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4795d 12h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4802d 13h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
260 |
4805d 14h |
nightfright |
/ |
Updated: E1L2.mhk (new Polymer spotlights by Micky C) |
|
259 |
4806d 0h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4811d 1h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4811d 14h |
parkar |
/ |
Added installer source. |
|
256 |
4813d 0h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|