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Rev Age Author Path Log message Diff
296 4520d 15h spiker /highres/sprites/  
295 4526d 22h spiker /highres/ 281  
294 4527d 14h spiker /highres/ Added 4266  
293 4528d 1h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4529d 20h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4539d 14h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4540d 12h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4540d 13h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4545d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4574d 14h spiker /highres/  
286 4580d 1h spiker /highres/ 4154  
285 4606d 13h nightfright / Reverted to previous versions: 341-343  
284 4662d 12h loomsday /highres/sprites/props/ doublesided now  
283 4663d 1h spiker /highres/  
282 4663d 7h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4666d 1h nightfright / Modified: #341, 343  
280 4673d 2h nightfright / Modified: #342, 343, 821, 916, 917  
279 4678d 14h nightfright / Updated: E1M1.mhk  
278 4721d 13h loomsday /highres/ #369 polymerized + #797 recreated  
277 4729d 16h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4729d 17h spiker /highres/  
275 4737d 15h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4738d 14h loomsday /highres/ polyTile #367  
273 4738d 16h spiker /highres/ 885 polymerized  
272 4738d 20h spiker /highres/textures/  
271 4738d 20h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4739d 16h spiker /highres/ Content by Lightsource  
269 4741d 17h loomsday /highres/ polymerTile #318  
268 4742d 16h loomsday /highres/ polymer-ed tile #317  
267 4750d 7h h266 /highres/screen/fonts/digital/  
266 4753d 14h loomsday /highres/ #371 polymerized, #152 glow added  
265 4757d 4h spiker /highres/ Fixes some broken normal maps  
264 4776d 0h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4781d 20h nightfright / Updated: #821, 1189, 2493  
262 4795d 14h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4802d 15h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4805d 16h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4806d 2h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4811d 2h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4811d 15h parkar / Added installer source.