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Rev Age Author Path Log message Diff
298 4505d 23h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4516d 19h spiker /highres/sprites/  
296 4517d 15h spiker /highres/sprites/  
295 4523d 22h spiker /highres/ 281  
294 4524d 14h spiker /highres/ Added 4266  
293 4525d 2h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4526d 21h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4536d 15h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4537d 12h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4537d 14h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4542d 2h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4571d 14h spiker /highres/  
286 4577d 2h spiker /highres/ 4154  
285 4603d 13h nightfright / Reverted to previous versions: 341-343  
284 4659d 13h loomsday /highres/sprites/props/ doublesided now  
283 4660d 2h spiker /highres/  
282 4660d 7h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4663d 2h nightfright / Modified: #341, 343  
280 4670d 2h nightfright / Modified: #342, 343, 821, 916, 917  
279 4675d 14h nightfright / Updated: E1M1.mhk  
278 4718d 13h loomsday /highres/ #369 polymerized + #797 recreated  
277 4726d 16h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4726d 17h spiker /highres/  
275 4734d 15h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4735d 15h loomsday /highres/ polyTile #367  
273 4735d 16h spiker /highres/ 885 polymerized  
272 4735d 20h spiker /highres/textures/  
271 4735d 20h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4736d 16h spiker /highres/ Content by Lightsource  
269 4738d 18h loomsday /highres/ polymerTile #318  
268 4739d 16h loomsday /highres/ polymer-ed tile #317  
267 4747d 7h h266 /highres/screen/fonts/digital/  
266 4750d 15h loomsday /highres/ #371 polymerized, #152 glow added  
265 4754d 5h spiker /highres/ Fixes some broken normal maps  
264 4773d 0h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4778d 21h nightfright / Updated: #821, 1189, 2493  
262 4792d 14h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4799d 15h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4802d 16h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4803d 2h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)