Rev |
Age |
Author |
Path |
Log message |
Diff |
300 |
4504d 23h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4505d 8h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4506d 1h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4516d 21h |
spiker |
/highres/sprites/ |
|
|
296 |
4517d 17h |
spiker |
/highres/sprites/ |
|
|
295 |
4524d 0h |
spiker |
/highres/ |
281 |
|
294 |
4524d 16h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4525d 4h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4526d 23h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4536d 17h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4537d 14h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4537d 16h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4542d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 16h |
spiker |
/highres/ |
|
|
286 |
4577d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 15h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4659d 15h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4660d 4h |
spiker |
/highres/ |
|
|
282 |
4660d 9h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4663d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4675d 16h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4718d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4726d 18h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4726d 19h |
spiker |
/highres/ |
|
|
275 |
4734d 17h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4735d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4735d 18h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4735d 22h |
spiker |
/highres/textures/ |
|
|
271 |
4735d 22h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4736d 18h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4738d 19h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4739d 18h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4747d 9h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4750d 17h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4754d 7h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4773d 2h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4778d 23h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4792d 16h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4799d 17h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|