Rev |
Age |
Author |
Path |
Log message |
Diff |
300 |
4597d 0h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4597d 10h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4598d 3h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4608d 23h |
spiker |
/highres/sprites/ |
|
|
296 |
4609d 19h |
spiker |
/highres/sprites/ |
|
|
295 |
4616d 2h |
spiker |
/highres/ |
281 |
|
294 |
4616d 18h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4617d 5h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4619d 1h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4628d 19h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4629d 16h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4629d 18h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4634d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4663d 18h |
spiker |
/highres/ |
|
|
286 |
4669d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4695d 17h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4751d 16h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4752d 5h |
spiker |
/highres/ |
|
|
282 |
4752d 11h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4755d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4762d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4767d 18h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4810d 17h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4818d 20h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4818d 21h |
spiker |
/highres/ |
|
|
275 |
4826d 19h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4827d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4827d 20h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 0h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 0h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4828d 20h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4830d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4831d 20h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4839d 11h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4842d 19h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4846d 8h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4865d 4h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4871d 1h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4884d 18h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4891d 19h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|