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Rev Age Author Path Log message Diff
303 4594d 17h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4595d 3h leod /highres/textures/ fix case of 1151 #2  
301 4595d 3h leod /highres/textures/ fix case of 1151 #1  
300 4595d 3h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4595d 13h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4596d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4607d 2h spiker /highres/sprites/  
296 4607d 21h spiker /highres/sprites/  
295 4614d 4h spiker /highres/ 281  
294 4614d 20h spiker /highres/ Added 4266  
293 4615d 8h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4617d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4626d 21h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4627d 19h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4627d 20h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4632d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4661d 21h spiker /highres/  
286 4667d 8h spiker /highres/ 4154  
285 4693d 19h nightfright / Reverted to previous versions: 341-343  
284 4749d 19h loomsday /highres/sprites/props/ doublesided now  
283 4750d 8h spiker /highres/  
282 4750d 13h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4753d 8h nightfright / Modified: #341, 343  
280 4760d 8h nightfright / Modified: #342, 343, 821, 916, 917  
279 4765d 21h nightfright / Updated: E1M1.mhk  
278 4808d 19h loomsday /highres/ #369 polymerized + #797 recreated  
277 4816d 23h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4816d 23h spiker /highres/  
275 4824d 22h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4825d 21h loomsday /highres/ polyTile #367  
273 4825d 22h spiker /highres/ 885 polymerized  
272 4826d 2h spiker /highres/textures/  
271 4826d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4826d 22h spiker /highres/ Content by Lightsource  
269 4829d 0h loomsday /highres/ polymerTile #318  
268 4829d 23h loomsday /highres/ polymer-ed tile #317  
267 4837d 14h h266 /highres/screen/fonts/digital/  
266 4840d 21h loomsday /highres/ #371 polymerized, #152 glow added  
265 4844d 11h spiker /highres/ Fixes some broken normal maps  
264 4863d 7h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)