Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4505d 11h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4505d 23h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4506d 0h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4506d 0h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4506d 10h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4506d 10h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4506d 10h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4506d 20h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4507d 13h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4518d 9h |
spiker |
/highres/sprites/ |
|
|
296 |
4519d 4h |
spiker |
/highres/sprites/ |
|
|
295 |
4525d 11h |
spiker |
/highres/ |
281 |
|
294 |
4526d 3h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4526d 15h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4528d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4538d 4h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4539d 2h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4539d 3h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4543d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 4h |
spiker |
/highres/ |
|
|
286 |
4578d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4661d 2h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 15h |
spiker |
/highres/ |
|
|
282 |
4661d 20h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4677d 3h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4720d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4728d 5h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4728d 6h |
spiker |
/highres/ |
|
|
275 |
4736d 5h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4737d 4h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 9h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 9h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4738d 5h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4740d 7h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4741d 5h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4748d 21h |
h266 |
/highres/screen/fonts/digital/ |
|
|