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Rev Age Author Path Log message Diff
306 4505d 11h leod /highres/ JPG->PNG conversions reverted  
305 4505d 23h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4506d 0h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4506d 0h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4506d 10h leod /highres/textures/ fix case of 1151 #2  
301 4506d 10h leod /highres/textures/ fix case of 1151 #1  
300 4506d 10h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4506d 20h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4507d 13h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4518d 9h spiker /highres/sprites/  
296 4519d 4h spiker /highres/sprites/  
295 4525d 11h spiker /highres/ 281  
294 4526d 3h spiker /highres/ Added 4266  
293 4526d 15h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4528d 10h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4538d 4h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4539d 2h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4539d 3h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4543d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4573d 4h spiker /highres/  
286 4578d 15h spiker /highres/ 4154  
285 4605d 2h nightfright / Reverted to previous versions: 341-343  
284 4661d 2h loomsday /highres/sprites/props/ doublesided now  
283 4661d 15h spiker /highres/  
282 4661d 20h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4664d 15h nightfright / Modified: #341, 343  
280 4671d 15h nightfright / Modified: #342, 343, 821, 916, 917  
279 4677d 3h nightfright / Updated: E1M1.mhk  
278 4720d 2h loomsday /highres/ #369 polymerized + #797 recreated  
277 4728d 5h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4728d 6h spiker /highres/  
275 4736d 5h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4737d 4h loomsday /highres/ polyTile #367  
273 4737d 5h spiker /highres/ 885 polymerized  
272 4737d 9h spiker /highres/textures/  
271 4737d 9h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4738d 5h spiker /highres/ Content by Lightsource  
269 4740d 7h loomsday /highres/ polymerTile #318  
268 4741d 5h loomsday /highres/ polymer-ed tile #317  
267 4748d 21h h266 /highres/screen/fonts/digital/