Rev |
Age |
Author |
Path |
Log message |
Diff |
310 |
4502d 9h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4504d 23h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4505d 1h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4505d 6h |
leod |
/highres/ |
fix 724_d |
|
306 |
4505d 12h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4506d 0h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4506d 1h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4506d 2h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4506d 11h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4506d 11h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4506d 11h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4506d 21h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4507d 14h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4518d 10h |
spiker |
/highres/sprites/ |
|
|
296 |
4519d 6h |
spiker |
/highres/sprites/ |
|
|
295 |
4525d 12h |
spiker |
/highres/ |
281 |
|
294 |
4526d 5h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4526d 16h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4528d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4538d 5h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4539d 3h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4539d 4h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4543d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 5h |
spiker |
/highres/ |
|
|
286 |
4578d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4661d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 16h |
spiker |
/highres/ |
|
|
282 |
4661d 22h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4677d 5h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4720d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4728d 7h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4728d 8h |
spiker |
/highres/ |
|
|
275 |
4736d 6h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4737d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 7h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|