Rev |
Age |
Author |
Path |
Log message |
Diff |
305 |
4505d 8h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4505d 9h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4505d 10h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4505d 19h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4505d 19h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4505d 19h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4506d 5h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4506d 22h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4517d 18h |
spiker |
/highres/sprites/ |
|
|
296 |
4518d 14h |
spiker |
/highres/sprites/ |
|
|
295 |
4524d 20h |
spiker |
/highres/ |
281 |
|
294 |
4525d 13h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4526d 0h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4527d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4537d 13h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4538d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4538d 12h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4543d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 13h |
spiker |
/highres/ |
|
|
286 |
4578d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4660d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 0h |
spiker |
/highres/ |
|
|
282 |
4661d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4676d 13h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4719d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 15h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4727d 16h |
spiker |
/highres/ |
|
|
275 |
4735d 14h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4736d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 15h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4739d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4740d 15h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4748d 6h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4751d 13h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|