Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4504d 8h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4504d 13h |
leod |
/highres/ |
fix 724_d |
|
306 |
4504d 19h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4505d 7h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4505d 8h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4505d 9h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4505d 18h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4505d 18h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4505d 18h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4506d 4h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4506d 21h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4517d 17h |
spiker |
/highres/sprites/ |
|
|
296 |
4518d 13h |
spiker |
/highres/sprites/ |
|
|
295 |
4524d 19h |
spiker |
/highres/ |
281 |
|
294 |
4525d 12h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4525d 23h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4527d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4537d 12h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4538d 10h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4538d 11h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4542d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 12h |
spiker |
/highres/ |
|
|
286 |
4577d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4660d 10h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4660d 23h |
spiker |
/highres/ |
|
|
282 |
4661d 5h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4663d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4676d 12h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4719d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 14h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4727d 15h |
spiker |
/highres/ |
|
|
275 |
4735d 13h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4736d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4739d 15h |
loomsday |
/highres/ |
polymerTile #318 |
|