Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4494d 0h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4494d 0h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4494d 18h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4494d 22h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4494d 23h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4495d 17h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4497d 2h |
leod |
/highres/ |
Fix brace |
|
310 |
4497d 3h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4499d 17h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4499d 18h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4499d 23h |
leod |
/highres/ |
fix 724_d |
|
306 |
4500d 5h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4500d 18h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4500d 19h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4500d 19h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4501d 4h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4501d 4h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4501d 5h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4501d 14h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4502d 8h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4513d 3h |
spiker |
/highres/sprites/ |
|
|
296 |
4513d 23h |
spiker |
/highres/sprites/ |
|
|
295 |
4520d 6h |
spiker |
/highres/ |
281 |
|
294 |
4520d 22h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4521d 10h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4523d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4532d 23h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4533d 21h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4533d 22h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4538d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 22h |
spiker |
/highres/ |
|
|
286 |
4573d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4655d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4656d 10h |
spiker |
/highres/ |
|
|
282 |
4656d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4659d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4666d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4671d 22h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4714d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|