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352 4532d 9h loomsday /highres/ #0159 polymost  
351 4537d 7h spiker /  
350 4537d 22h spiker /  
349 4537d 23h spiker /polymost/screen/ Brought back the old structure  
348 4538d 1h spiker /  
347 4538d 5h loomsday /polymost/  
346 4539d 5h loomsday /polymost/textures/ polymost texture revised  
345 4539d 5h loomsday /  
344 4541d 1h spiker / Complete split of Polymer and Polymost. That was really necessary!  
343 4541d 8h spiker / Complete split of Polymer and Polymost! That was really necessary!  
342 4554d 7h spiker /highres/sprites/  
341 4554d 11h spiker /highres/sprites/  
340 4555d 17h spiker /highres/sprites/ Shotgun tweaks  
339 4556d 9h spiker /highres/sprites/  
338 4556d 9h spiker /highres/sprites/  
337 4556d 12h spiker /highres/sprites/  
336 4556d 13h spiker /highres/sprites/ shotgun  
335 4569d 3h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
334 4569d 13h leod /highres/sprites/ revert r329 pistol clip definition  
333 4570d 2h leod /installer/ hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check  
332 4570d 4h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
331 4570d 10h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
330 4571d 22h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4572d 3h spiker /highres/sprites/ more tweaks  
328 4575d 6h spiker /highres/ 4288 + shrinker projectile color match  
327 4576d 8h spiker /highres/sprites/ Trooper optimization  
326 4576d 10h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
325 4576d 11h leod /installer/ make version commandlne parameter work with full, both, and all  
324 4576d 23h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4577d 3h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4577d 4h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4577d 10h spiker /highres/sprites/ more pistol and hands fixes  
320 4579d 23h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4579d 23h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4582d 1h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4582d 5h leod /highres/textures/ Polymost grass #2  
316 4582d 5h leod /highres/ Polymost grass #1  
315 4582d 23h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4583d 3h spiker /highres/sprites/firstperson/ small tweak  
313 4583d 4h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba