Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
297 4560d 7h spiker /highres/sprites/  
296 4561d 2h spiker /highres/sprites/  
295 4567d 9h spiker /highres/ 281  
294 4568d 1h spiker /highres/ Added 4266  
293 4568d 13h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4570d 8h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4580d 2h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4581d 0h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4581d 1h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4585d 13h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4615d 2h spiker /highres/  
286 4620d 13h spiker /highres/ 4154  
285 4647d 0h nightfright / Reverted to previous versions: 341-343  
284 4703d 0h loomsday /highres/sprites/props/ doublesided now  
283 4703d 13h spiker /highres/  
282 4703d 18h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4706d 13h nightfright / Modified: #341, 343  
280 4713d 13h nightfright / Modified: #342, 343, 821, 916, 917  
279 4719d 2h nightfright / Updated: E1M1.mhk  
278 4762d 0h loomsday /highres/ #369 polymerized + #797 recreated  
277 4770d 4h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4770d 4h spiker /highres/  
275 4778d 3h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4779d 2h loomsday /highres/ polyTile #367  
273 4779d 3h spiker /highres/ 885 polymerized  
272 4779d 7h spiker /highres/textures/  
271 4779d 7h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4780d 3h spiker /highres/ Content by Lightsource  
269 4782d 5h loomsday /highres/ polymerTile #318  
268 4783d 4h loomsday /highres/ polymer-ed tile #317  
267 4790d 19h h266 /highres/screen/fonts/digital/  
266 4794d 2h loomsday /highres/ #371 polymerized, #152 glow added  
265 4797d 16h spiker /highres/ Fixes some broken normal maps  
264 4816d 12h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4822d 8h nightfright / Updated: #821, 1189, 2493  
262 4836d 1h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4843d 3h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4846d 4h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4846d 14h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4851d 14h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.