Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4560d 7h |
spiker |
/highres/sprites/ |
|
|
296 |
4561d 2h |
spiker |
/highres/sprites/ |
|
|
295 |
4567d 9h |
spiker |
/highres/ |
281 |
|
294 |
4568d 1h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4568d 13h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4570d 8h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4580d 2h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4581d 0h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4581d 1h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4585d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4615d 2h |
spiker |
/highres/ |
|
|
286 |
4620d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4647d 0h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4703d 0h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4703d 13h |
spiker |
/highres/ |
|
|
282 |
4703d 18h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4706d 13h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4713d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4719d 2h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4762d 0h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4770d 4h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4770d 4h |
spiker |
/highres/ |
|
|
275 |
4778d 3h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4779d 2h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4779d 3h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4779d 7h |
spiker |
/highres/textures/ |
|
|
271 |
4779d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4780d 3h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4782d 5h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4783d 4h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4790d 19h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4794d 2h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4797d 16h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4816d 12h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4822d 8h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4836d 1h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4843d 3h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
260 |
4846d 4h |
nightfright |
/ |
Updated: E1L2.mhk (new Polymer spotlights by Micky C) |
|
259 |
4846d 14h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4851d 14h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|