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Rev Age Author Path Log message Diff
298 4549d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4560d 2h spiker /highres/sprites/  
296 4560d 22h spiker /highres/sprites/  
295 4567d 5h spiker /highres/ 281  
294 4567d 21h spiker /highres/ Added 4266  
293 4568d 8h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4570d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4579d 22h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4580d 19h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4580d 21h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4585d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4614d 21h spiker /highres/  
286 4620d 8h spiker /highres/ 4154  
285 4646d 20h nightfright / Reverted to previous versions: 341-343  
284 4702d 19h loomsday /highres/sprites/props/ doublesided now  
283 4703d 9h spiker /highres/  
282 4703d 14h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4706d 8h nightfright / Modified: #341, 343  
280 4713d 9h nightfright / Modified: #342, 343, 821, 916, 917  
279 4718d 21h nightfright / Updated: E1M1.mhk  
278 4761d 20h loomsday /highres/ #369 polymerized + #797 recreated  
277 4769d 23h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4770d 0h spiker /highres/  
275 4777d 22h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4778d 21h loomsday /highres/ polyTile #367  
273 4778d 23h spiker /highres/ 885 polymerized  
272 4779d 3h spiker /highres/textures/  
271 4779d 3h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4779d 23h spiker /highres/ Content by Lightsource  
269 4782d 0h loomsday /highres/ polymerTile #318  
268 4782d 23h loomsday /highres/ polymer-ed tile #317  
267 4790d 14h h266 /highres/screen/fonts/digital/  
266 4793d 22h loomsday /highres/ #371 polymerized, #152 glow added  
265 4797d 12h spiker /highres/ Fixes some broken normal maps  
264 4816d 7h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4822d 4h nightfright / Updated: #821, 1189, 2493  
262 4835d 21h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4842d 22h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4845d 23h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4846d 9h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)