Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4549d 6h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4560d 2h |
spiker |
/highres/sprites/ |
|
|
296 |
4560d 22h |
spiker |
/highres/sprites/ |
|
|
295 |
4567d 5h |
spiker |
/highres/ |
281 |
|
294 |
4567d 21h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4568d 8h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4570d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4579d 22h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4580d 19h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4580d 21h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4585d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4614d 21h |
spiker |
/highres/ |
|
|
286 |
4620d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4646d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4702d 19h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4703d 9h |
spiker |
/highres/ |
|
|
282 |
4703d 14h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4706d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4713d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4718d 21h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4761d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4769d 23h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4770d 0h |
spiker |
/highres/ |
|
|
275 |
4777d 22h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4778d 21h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4778d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4779d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4779d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4779d 23h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4782d 0h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4782d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4790d 14h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4793d 22h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4797d 12h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4816d 7h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4822d 4h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4835d 21h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4842d 22h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
260 |
4845d 23h |
nightfright |
/ |
Updated: E1L2.mhk (new Polymer spotlights by Micky C) |
|
259 |
4846d 9h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|