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Rev Age Author Path Log message Diff
304 4514d 0h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4514d 0h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4514d 9h leod /highres/textures/ fix case of 1151 #2  
301 4514d 9h leod /highres/textures/ fix case of 1151 #1  
300 4514d 10h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4514d 19h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4515d 12h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4526d 8h spiker /highres/sprites/  
296 4527d 4h spiker /highres/sprites/  
295 4533d 11h spiker /highres/ 281  
294 4534d 3h spiker /highres/ Added 4266  
293 4534d 15h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4536d 10h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4546d 4h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4547d 1h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4547d 3h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4551d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4581d 3h spiker /highres/  
286 4586d 15h spiker /highres/ 4154  
285 4613d 2h nightfright / Reverted to previous versions: 341-343  
284 4669d 2h loomsday /highres/sprites/props/ doublesided now  
283 4669d 15h spiker /highres/  
282 4669d 20h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4672d 15h nightfright / Modified: #341, 343  
280 4679d 15h nightfright / Modified: #342, 343, 821, 916, 917  
279 4685d 3h nightfright / Updated: E1M1.mhk  
278 4728d 2h loomsday /highres/ #369 polymerized + #797 recreated  
277 4736d 5h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4736d 6h spiker /highres/  
275 4744d 4h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4745d 4h loomsday /highres/ polyTile #367  
273 4745d 5h spiker /highres/ 885 polymerized  
272 4745d 9h spiker /highres/textures/  
271 4745d 9h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4746d 5h spiker /highres/ Content by Lightsource  
269 4748d 7h loomsday /highres/ polymerTile #318  
268 4749d 5h loomsday /highres/ polymer-ed tile #317  
267 4756d 20h h266 /highres/screen/fonts/digital/  
266 4760d 4h loomsday /highres/ #371 polymerized, #152 glow added  
265 4763d 18h spiker /highres/ Fixes some broken normal maps