Rev |
Age |
Author |
Path |
Log message |
Diff |
304 |
4514d 0h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4514d 0h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4514d 9h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4514d 9h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4514d 10h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4514d 19h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4515d 12h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4526d 8h |
spiker |
/highres/sprites/ |
|
|
296 |
4527d 4h |
spiker |
/highres/sprites/ |
|
|
295 |
4533d 11h |
spiker |
/highres/ |
281 |
|
294 |
4534d 3h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4534d 15h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4536d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4546d 4h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4547d 1h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4547d 3h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4551d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4581d 3h |
spiker |
/highres/ |
|
|
286 |
4586d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4613d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4669d 2h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4669d 15h |
spiker |
/highres/ |
|
|
282 |
4669d 20h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4672d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4679d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4685d 3h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4728d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4736d 5h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4736d 6h |
spiker |
/highres/ |
|
|
275 |
4744d 4h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4745d 4h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4745d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4745d 9h |
spiker |
/highres/textures/ |
|
|
271 |
4745d 9h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4746d 5h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4748d 7h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4749d 5h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4756d 20h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4760d 4h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4763d 18h |
spiker |
/highres/ |
Fixes some broken normal maps |
|