Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4596d 4h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4596d 16h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4596d 18h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4596d 18h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4597d 3h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4597d 3h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4597d 4h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4597d 13h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4598d 6h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4609d 2h |
spiker |
/highres/sprites/ |
|
|
296 |
4609d 22h |
spiker |
/highres/sprites/ |
|
|
295 |
4616d 5h |
spiker |
/highres/ |
281 |
|
294 |
4616d 21h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4617d 9h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4619d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4628d 22h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4629d 19h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4629d 21h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4634d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4663d 21h |
spiker |
/highres/ |
|
|
286 |
4669d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4695d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4751d 20h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4752d 9h |
spiker |
/highres/ |
|
|
282 |
4752d 14h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4755d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4762d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4767d 21h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4810d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4818d 23h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4819d 0h |
spiker |
/highres/ |
|
|
275 |
4826d 22h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4827d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4827d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4828d 23h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4831d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4831d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4839d 14h |
h266 |
/highres/screen/fonts/digital/ |
|
|