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Rev Age Author Path Log message Diff
295 4564d 16h spiker /highres/ 281  
294 4565d 8h spiker /highres/ Added 4266  
293 4565d 20h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4567d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4577d 9h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4578d 6h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4578d 8h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4582d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4612d 8h spiker /highres/  
286 4617d 20h spiker /highres/ 4154  
285 4644d 7h nightfright / Reverted to previous versions: 341-343  
284 4700d 7h loomsday /highres/sprites/props/ doublesided now  
283 4700d 20h spiker /highres/  
282 4701d 1h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4703d 20h nightfright / Modified: #341, 343  
280 4710d 20h nightfright / Modified: #342, 343, 821, 916, 917  
279 4716d 8h nightfright / Updated: E1M1.mhk  
278 4759d 7h loomsday /highres/ #369 polymerized + #797 recreated  
277 4767d 10h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4767d 11h spiker /highres/  
275 4775d 9h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4776d 9h loomsday /highres/ polyTile #367  
273 4776d 10h spiker /highres/ 885 polymerized  
272 4776d 14h spiker /highres/textures/  
271 4776d 14h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4777d 10h spiker /highres/ Content by Lightsource  
269 4779d 12h loomsday /highres/ polymerTile #318  
268 4780d 10h loomsday /highres/ polymer-ed tile #317  
267 4788d 1h h266 /highres/screen/fonts/digital/  
266 4791d 9h loomsday /highres/ #371 polymerized, #152 glow added  
265 4794d 23h spiker /highres/ Fixes some broken normal maps  
264 4813d 18h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4819d 15h nightfright / Updated: #821, 1189, 2493  
262 4833d 8h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4840d 9h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4843d 10h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4843d 20h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4848d 21h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4849d 10h parkar / Added installer source.  
256 4850d 19h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)