Rev |
Age |
Author |
Path |
Log message |
Diff |
307 |
4543d 2h |
leod |
/highres/ |
fix 724_d |
|
306 |
4543d 8h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4543d 21h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4543d 22h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4543d 22h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4544d 7h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4544d 7h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4544d 8h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4544d 17h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4545d 11h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4556d 6h |
spiker |
/highres/sprites/ |
|
|
296 |
4557d 2h |
spiker |
/highres/sprites/ |
|
|
295 |
4563d 9h |
spiker |
/highres/ |
281 |
|
294 |
4564d 1h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4564d 13h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4566d 8h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4576d 2h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4577d 0h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4577d 1h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4581d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4611d 1h |
spiker |
/highres/ |
|
|
286 |
4616d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4643d 0h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4699d 0h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4699d 13h |
spiker |
/highres/ |
|
|
282 |
4699d 18h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4702d 13h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4709d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4715d 1h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4758d 0h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4766d 3h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4766d 4h |
spiker |
/highres/ |
|
|
275 |
4774d 3h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4775d 2h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4775d 3h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4775d 7h |
spiker |
/highres/textures/ |
|
|
271 |
4775d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4776d 3h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4778d 5h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4779d 3h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|