Rev |
Age |
Author |
Path |
Log message |
Diff |
352 |
4442d 21h |
loomsday |
/highres/ |
#0159 polymost |
|
351 |
4447d 19h |
spiker |
/ |
|
|
350 |
4448d 10h |
spiker |
/ |
|
|
349 |
4448d 10h |
spiker |
/polymost/screen/ |
Brought back the old structure |
|
348 |
4448d 12h |
spiker |
/ |
|
|
347 |
4448d 16h |
loomsday |
/polymost/ |
|
|
346 |
4449d 16h |
loomsday |
/polymost/textures/ |
polymost texture revised |
|
345 |
4449d 16h |
loomsday |
/ |
|
|
344 |
4451d 12h |
spiker |
/ |
Complete split of Polymer and Polymost. That was really necessary! |
|
343 |
4451d 20h |
spiker |
/ |
Complete split of Polymer and Polymost! That was really necessary! |
|
342 |
4464d 19h |
spiker |
/highres/sprites/ |
|
|
341 |
4464d 22h |
spiker |
/highres/sprites/ |
|
|
340 |
4466d 4h |
spiker |
/highres/sprites/ |
Shotgun tweaks |
|
339 |
4466d 20h |
spiker |
/highres/sprites/ |
|
|
338 |
4466d 21h |
spiker |
/highres/sprites/ |
|
|
337 |
4466d 23h |
spiker |
/highres/sprites/ |
|
|
336 |
4467d 0h |
spiker |
/highres/sprites/ |
shotgun |
|
335 |
4479d 15h |
leod |
/highres/ |
fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor |
|
334 |
4480d 0h |
leod |
/highres/sprites/ |
revert r329 pistol clip definition |
|
333 |
4480d 14h |
leod |
/installer/ |
hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check |
|
332 |
4480d 15h |
h266 |
/highres/sprites/ |
0913.png --> 0913_d.png in props.def |
|
331 |
4480d 21h |
leod |
/installer/ |
hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE |
|
330 |
4482d 9h |
leod |
/ |
4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP |
|
329 |
4482d 14h |
spiker |
/highres/sprites/ |
more tweaks |
|
328 |
4485d 17h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
327 |
4486d 19h |
spiker |
/highres/sprites/ |
Trooper optimization |
|
326 |
4486d 21h |
leod |
/highres/ |
Revert to old loading sequence because the 1680 trooper got messed up.
But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model. |
|
325 |
4486d 22h |
leod |
/installer/ |
make version commandlne parameter work with full, both, and all |
|
324 |
4487d 10h |
leod |
/ |
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice. |
|
323 |
4487d 14h |
spiker |
/highres/sprites/firstperson/ |
more pistol fixes |
|
322 |
4487d 16h |
spiker |
/highres/sprites/ |
pistol specular and geometry adjustments |
|
321 |
4487d 22h |
spiker |
/highres/sprites/ |
more pistol and hands fixes |
|
320 |
4490d 10h |
leod |
/ |
Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract
This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues. |
|
319 |
4490d 10h |
leod |
/highres/ |
Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1) |
|
318 |
4492d 12h |
leod |
/highres/sprites/firstperson/ |
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-) |
|
317 |
4492d 17h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4492d 17h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4493d 11h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4493d 15h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4493d 16h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|