Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4516d 6h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4527d 2h |
spiker |
/highres/sprites/ |
|
|
296 |
4527d 21h |
spiker |
/highres/sprites/ |
|
|
295 |
4534d 4h |
spiker |
/highres/ |
281 |
|
294 |
4534d 20h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4535d 8h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4537d 3h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4546d 21h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4547d 19h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4547d 20h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4552d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4581d 21h |
spiker |
/highres/ |
|
|
286 |
4587d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4613d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4669d 19h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4670d 8h |
spiker |
/highres/ |
|
|
282 |
4670d 13h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4673d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4680d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4685d 21h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4728d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4736d 23h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4736d 23h |
spiker |
/highres/ |
|
|
275 |
4744d 22h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4745d 21h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4745d 22h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4746d 2h |
spiker |
/highres/textures/ |
|
|
271 |
4746d 2h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4746d 22h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4749d 0h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4749d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4757d 14h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4760d 21h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4764d 11h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4783d 7h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4789d 3h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4802d 20h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4809d 22h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
260 |
4812d 23h |
nightfright |
/ |
Updated: E1L2.mhk (new Polymer spotlights by Micky C) |
|
259 |
4813d 9h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|