Rev |
Age |
Author |
Path |
Log message |
Diff |
299 |
4515d 14h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4516d 7h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4527d 3h |
spiker |
/highres/sprites/ |
|
|
296 |
4527d 23h |
spiker |
/highres/sprites/ |
|
|
295 |
4534d 6h |
spiker |
/highres/ |
281 |
|
294 |
4534d 22h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4535d 9h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4537d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4546d 22h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4547d 20h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4547d 21h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4552d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4581d 22h |
spiker |
/highres/ |
|
|
286 |
4587d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4613d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4669d 20h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4670d 9h |
spiker |
/highres/ |
|
|
282 |
4670d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4673d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4680d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4685d 22h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4728d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4737d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4737d 1h |
spiker |
/highres/ |
|
|
275 |
4744d 23h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4745d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4746d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4746d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4746d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4747d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4749d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4750d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4757d 15h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4760d 23h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4764d 12h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4783d 8h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4789d 4h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4802d 22h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4809d 23h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
260 |
4813d 0h |
nightfright |
/ |
Updated: E1L2.mhk (new Polymer spotlights by Micky C) |
|