Rev |
Age |
Author |
Path |
Log message |
Diff |
316 |
4588d 6h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4589d 0h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4589d 4h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4589d 5h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4590d 0h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4591d 8h |
leod |
/highres/ |
Fix brace |
|
310 |
4591d 9h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4594d 0h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4594d 1h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4594d 6h |
leod |
/highres/ |
fix 724_d |
|
306 |
4594d 12h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4595d 0h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4595d 1h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4595d 2h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4595d 11h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4595d 11h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4595d 11h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4595d 21h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4596d 14h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4607d 10h |
spiker |
/highres/sprites/ |
|
|
296 |
4608d 6h |
spiker |
/highres/sprites/ |
|
|
295 |
4614d 13h |
spiker |
/highres/ |
281 |
|
294 |
4615d 5h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4615d 16h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4617d 12h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4627d 6h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4628d 3h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4628d 5h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4632d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4662d 5h |
spiker |
/highres/ |
|
|
286 |
4667d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4694d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4750d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4750d 16h |
spiker |
/highres/ |
|
|
282 |
4750d 22h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4753d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4760d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4766d 5h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4809d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4817d 7h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|