Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4513d 23h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4514d 11h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4514d 12h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4514d 13h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4514d 22h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4514d 22h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4514d 23h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4515d 8h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4516d 1h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4526d 21h |
spiker |
/highres/sprites/ |
|
|
296 |
4527d 17h |
spiker |
/highres/sprites/ |
|
|
295 |
4534d 0h |
spiker |
/highres/ |
281 |
|
294 |
4534d 16h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4535d 3h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4536d 23h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4546d 17h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4547d 14h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4547d 16h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4552d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4581d 16h |
spiker |
/highres/ |
|
|
286 |
4587d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4613d 15h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4669d 14h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4670d 3h |
spiker |
/highres/ |
|
|
282 |
4670d 9h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4673d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4680d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4685d 16h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4728d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4736d 18h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4736d 19h |
spiker |
/highres/ |
|
|
275 |
4744d 17h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4745d 16h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4745d 18h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4745d 22h |
spiker |
/highres/textures/ |
|
|
271 |
4745d 22h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4746d 18h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4748d 19h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4749d 18h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4757d 9h |
h266 |
/highres/screen/fonts/digital/ |
|
|