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Rev Age Author Path Log message Diff
362 4413d 19h h266 /highres/screen/ improved crosshairs  
361 4415d 21h loomsday /highres/sprites/effects/ a bit of enhancement  
360 4423d 0h loomsday /highres/textures/ polymost texture upd  
359 4423d 1h loomsday /highres/ new polymost #367 & #368  
358 4426d 21h loomsday /highres/ polymost #369 texture revised  
357 4426d 23h loomsday /highres/textures/ polymost version of #354  
356 4427d 3h loomsday /highres/ polymost #317, #318 revised  
355 4427d 5h loomsday /highres/textures/ polymost version of #0328  
354 4427d 5h loomsday /highres/ rename 0328.png -> 0328_d.png  
353 4427d 6h loomsday /highres/textures/ polymost texture update  
352 4435d 1h loomsday /highres/ #0159 polymost  
351 4439d 23h spiker /  
350 4440d 14h spiker /  
349 4440d 15h spiker /polymost/screen/ Brought back the old structure  
348 4440d 17h spiker /  
347 4440d 21h loomsday /polymost/  
346 4441d 21h loomsday /polymost/textures/ polymost texture revised  
345 4441d 21h loomsday /  
344 4443d 17h spiker / Complete split of Polymer and Polymost. That was really necessary!  
343 4444d 1h spiker / Complete split of Polymer and Polymost! That was really necessary!  
342 4457d 0h spiker /highres/sprites/  
341 4457d 3h spiker /highres/sprites/  
340 4458d 9h spiker /highres/sprites/ Shotgun tweaks  
339 4459d 1h spiker /highres/sprites/  
338 4459d 2h spiker /highres/sprites/  
337 4459d 4h spiker /highres/sprites/  
336 4459d 5h spiker /highres/sprites/ shotgun  
335 4471d 19h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
334 4472d 5h leod /highres/sprites/ revert r329 pistol clip definition  
333 4472d 19h leod /installer/ hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check  
332 4472d 20h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
331 4473d 2h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
330 4474d 14h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4474d 19h spiker /highres/sprites/ more tweaks  
328 4477d 22h spiker /highres/ 4288 + shrinker projectile color match  
327 4479d 0h spiker /highres/sprites/ Trooper optimization  
326 4479d 2h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
325 4479d 3h leod /installer/ make version commandlne parameter work with full, both, and all  
324 4479d 15h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4479d 19h spiker /highres/sprites/firstperson/ more pistol fixes