Rev |
Age |
Author |
Path |
Log message |
Diff |
299 |
4515d 9h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4516d 2h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4526d 22h |
spiker |
/highres/sprites/ |
|
|
296 |
4527d 18h |
spiker |
/highres/sprites/ |
|
|
295 |
4534d 1h |
spiker |
/highres/ |
281 |
|
294 |
4534d 17h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4535d 4h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4537d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4546d 18h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4547d 15h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4547d 17h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4552d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4581d 17h |
spiker |
/highres/ |
|
|
286 |
4587d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4613d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4669d 15h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4670d 5h |
spiker |
/highres/ |
|
|
282 |
4670d 10h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4673d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4680d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4685d 17h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4728d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4736d 19h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4736d 20h |
spiker |
/highres/ |
|
|
275 |
4744d 18h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4745d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4745d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4745d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4745d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4746d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4748d 20h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4749d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4757d 10h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4760d 18h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4764d 8h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4783d 3h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4789d 0h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4802d 17h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4809d 18h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
260 |
4812d 19h |
nightfright |
/ |
Updated: E1L2.mhk (new Polymer spotlights by Micky C) |
|