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Subversion Repositories
duke3d_hrp
(root)
/ – Rev 363
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Diff
363
4415d 7h
loomsday
/highres/
#454 revised [polymer]
362
4415d 14h
h266
/highres/screen/
improved crosshairs
361
4417d 17h
loomsday
/highres/sprites/effects/
a bit of enhancement
360
4424d 20h
loomsday
/highres/textures/
polymost texture upd
359
4424d 21h
loomsday
/highres/
new polymost #367 & #368
358
4428d 17h
loomsday
/highres/
polymost #369 texture revised
357
4428d 19h
loomsday
/highres/textures/
polymost version of #354
356
4428d 22h
loomsday
/highres/
polymost #317, #318 revised
355
4429d 1h
loomsday
/highres/textures/
polymost version of #0328
354
4429d 1h
loomsday
/highres/
rename 0328.png -> 0328_d.png
353
4429d 2h
loomsday
/highres/textures/
polymost texture update
352
4436d 21h
loomsday
/highres/
#0159 polymost
351
4441d 19h
spiker
/
350
4442d 10h
spiker
/
349
4442d 11h
spiker
/polymost/screen/
Brought back the old structure
348
4442d 13h
spiker
/
347
4442d 17h
loomsday
/polymost/
346
4443d 17h
loomsday
/polymost/textures/
polymost texture revised
345
4443d 17h
loomsday
/
344
4445d 13h
spiker
/
Complete split of Polymer and Polymost. That was really necessary!
343
4445d 20h
spiker
/
Complete split of Polymer and Polymost! That was really necessary!
342
4458d 19h
spiker
/highres/sprites/
341
4458d 23h
spiker
/highres/sprites/
340
4460d 5h
spiker
/highres/sprites/
Shotgun tweaks
339
4460d 21h
spiker
/highres/sprites/
338
4460d 21h
spiker
/highres/sprites/
337
4461d 0h
spiker
/highres/sprites/
336
4461d 1h
spiker
/highres/sprites/
shotgun
335
4473d 15h
leod
/highres/
fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor
334
4474d 1h
leod
/highres/sprites/
revert r329 pistol clip definition
333
4474d 14h
leod
/installer/
hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check
332
4474d 16h
h266
/highres/sprites/
0913.png --> 0913_d.png in props.def
331
4474d 22h
leod
/installer/
hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE
330
4476d 10h
leod
/
4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
329
4476d 15h
spiker
/highres/sprites/
more tweaks
328
4479d 18h
spiker
/highres/
4288 + shrinker projectile color match
327
4480d 20h
spiker
/highres/sprites/
Trooper optimization
326
4480d 22h
leod
/highres/
Revert to old loading sequence because the 1680 trooper got messed up.
But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
325
4480d 23h
leod
/installer/
make version commandlne parameter work with full, both, and all
324
4481d 11h
leod
/
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.