Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4548d 23h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4548d 23h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4549d 9h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4550d 2h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4560d 22h |
spiker |
/highres/sprites/ |
|
|
296 |
4561d 17h |
spiker |
/highres/sprites/ |
|
|
295 |
4568d 0h |
spiker |
/highres/ |
281 |
|
294 |
4568d 16h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4569d 4h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4570d 23h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4580d 17h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4581d 15h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4581d 16h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4586d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4615d 16h |
spiker |
/highres/ |
|
|
286 |
4621d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4647d 15h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4703d 15h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4704d 4h |
spiker |
/highres/ |
|
|
282 |
4704d 9h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4707d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4714d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4719d 16h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4762d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4770d 18h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4770d 19h |
spiker |
/highres/ |
|
|
275 |
4778d 18h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4779d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4779d 18h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4779d 22h |
spiker |
/highres/textures/ |
|
|
271 |
4779d 22h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4780d 18h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4782d 20h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4783d 18h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4791d 10h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4794d 17h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4798d 7h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4817d 3h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4822d 23h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4836d 16h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|