Rev |
Age |
Author |
Path |
Log message |
Diff |
310 |
4515d 21h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4518d 12h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4518d 13h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4518d 18h |
leod |
/highres/ |
fix 724_d |
|
306 |
4519d 0h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4519d 12h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4519d 14h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4519d 14h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4519d 23h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4519d 23h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4520d 0h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4520d 9h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4521d 2h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4531d 22h |
spiker |
/highres/sprites/ |
|
|
296 |
4532d 18h |
spiker |
/highres/sprites/ |
|
|
295 |
4539d 1h |
spiker |
/highres/ |
281 |
|
294 |
4539d 17h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4540d 5h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4542d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4551d 18h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4552d 15h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4552d 17h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4557d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4586d 17h |
spiker |
/highres/ |
|
|
286 |
4592d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4618d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4674d 16h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4675d 5h |
spiker |
/highres/ |
|
|
282 |
4675d 10h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4678d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4685d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4690d 17h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4733d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4741d 19h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4741d 20h |
spiker |
/highres/ |
|
|
275 |
4749d 18h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4750d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4750d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4750d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4750d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|