Rev |
Age |
Author |
Path |
Log message |
Diff |
307 |
4551d 20h |
leod |
/highres/ |
fix 724_d |
|
306 |
4552d 2h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4552d 14h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4552d 15h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4552d 16h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4553d 1h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4553d 1h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4553d 2h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4553d 11h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4554d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4565d 0h |
spiker |
/highres/sprites/ |
|
|
296 |
4565d 20h |
spiker |
/highres/sprites/ |
|
|
295 |
4572d 3h |
spiker |
/highres/ |
281 |
|
294 |
4572d 19h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4573d 6h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4575d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4584d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4585d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4585d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4590d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4619d 19h |
spiker |
/highres/ |
|
|
286 |
4625d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4651d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4707d 17h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4708d 6h |
spiker |
/highres/ |
|
|
282 |
4708d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4711d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4718d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4723d 19h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4766d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4774d 21h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4774d 22h |
spiker |
/highres/ |
|
|
275 |
4782d 20h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4783d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4783d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4784d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4784d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4784d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4786d 22h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4787d 21h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|