Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4551d 2h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4551d 7h |
leod |
/highres/ |
fix 724_d |
|
306 |
4551d 13h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4552d 1h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4552d 2h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4552d 3h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4552d 12h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4552d 12h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4552d 13h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4552d 22h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4553d 15h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4564d 11h |
spiker |
/highres/sprites/ |
|
|
296 |
4565d 7h |
spiker |
/highres/sprites/ |
|
|
295 |
4571d 14h |
spiker |
/highres/ |
281 |
|
294 |
4572d 6h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4572d 18h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4574d 13h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4584d 7h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4585d 4h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4585d 6h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4589d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4619d 6h |
spiker |
/highres/ |
|
|
286 |
4624d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4651d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4707d 5h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4707d 18h |
spiker |
/highres/ |
|
|
282 |
4707d 23h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4710d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4717d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4723d 6h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4766d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4774d 8h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4774d 9h |
spiker |
/highres/ |
|
|
275 |
4782d 7h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4783d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4783d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4783d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4783d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4784d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4786d 9h |
loomsday |
/highres/ |
polymerTile #318 |
|