Rev |
Age |
Author |
Path |
Log message |
Diff |
310 |
4548d 13h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4551d 3h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4551d 4h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4551d 9h |
leod |
/highres/ |
fix 724_d |
|
306 |
4551d 16h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4552d 4h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4552d 5h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4552d 5h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4552d 15h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4552d 15h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4552d 15h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4553d 1h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4553d 18h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4564d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4565d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4571d 16h |
spiker |
/highres/ |
281 |
|
294 |
4572d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4572d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4574d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4584d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4585d 7h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4585d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4589d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4619d 8h |
spiker |
/highres/ |
|
|
286 |
4624d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4651d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4707d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4707d 20h |
spiker |
/highres/ |
|
|
282 |
4708d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4710d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4717d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4723d 8h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4766d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4774d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4774d 11h |
spiker |
/highres/ |
|
|
275 |
4782d 10h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4783d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4783d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4783d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4783d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|