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Rev Age Author Path Log message Diff
306 4511d 0h leod /highres/ JPG->PNG conversions reverted  
305 4511d 12h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4511d 13h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4511d 14h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4511d 23h leod /highres/textures/ fix case of 1151 #2  
301 4511d 23h leod /highres/textures/ fix case of 1151 #1  
300 4511d 23h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4512d 9h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4513d 2h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4523d 22h spiker /highres/sprites/  
296 4524d 18h spiker /highres/sprites/  
295 4531d 0h spiker /highres/ 281  
294 4531d 16h spiker /highres/ Added 4266  
293 4532d 4h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4533d 23h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4543d 17h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4544d 15h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4544d 16h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4549d 4h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4578d 17h spiker /highres/  
286 4584d 4h spiker /highres/ 4154  
285 4610d 15h nightfright / Reverted to previous versions: 341-343  
284 4666d 15h loomsday /highres/sprites/props/ doublesided now  
283 4667d 4h spiker /highres/  
282 4667d 9h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4670d 4h nightfright / Modified: #341, 343  
280 4677d 5h nightfright / Modified: #342, 343, 821, 916, 917  
279 4682d 17h nightfright / Updated: E1M1.mhk  
278 4725d 16h loomsday /highres/ #369 polymerized + #797 recreated  
277 4733d 19h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4733d 19h spiker /highres/  
275 4741d 18h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4742d 17h loomsday /highres/ polyTile #367  
273 4742d 18h spiker /highres/ 885 polymerized  
272 4742d 22h spiker /highres/textures/  
271 4742d 23h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4743d 18h spiker /highres/ Content by Lightsource  
269 4745d 20h loomsday /highres/ polymerTile #318  
268 4746d 19h loomsday /highres/ polymer-ed tile #317  
267 4754d 10h h266 /highres/screen/fonts/digital/