Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4510d 9h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4510d 14h |
leod |
/highres/ |
fix 724_d |
|
306 |
4510d 20h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4511d 8h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4511d 10h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4511d 10h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4511d 19h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4511d 19h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4511d 20h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4512d 5h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4512d 22h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4523d 18h |
spiker |
/highres/sprites/ |
|
|
296 |
4524d 14h |
spiker |
/highres/sprites/ |
|
|
295 |
4530d 21h |
spiker |
/highres/ |
281 |
|
294 |
4531d 13h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4532d 1h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4533d 20h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4543d 14h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4544d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4544d 13h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4549d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4578d 13h |
spiker |
/highres/ |
|
|
286 |
4584d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4610d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4666d 12h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4667d 1h |
spiker |
/highres/ |
|
|
282 |
4667d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4670d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4677d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4682d 13h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4725d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4733d 15h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4733d 16h |
spiker |
/highres/ |
|
|
275 |
4741d 14h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4742d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4742d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4742d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4742d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4743d 15h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4745d 17h |
loomsday |
/highres/ |
polymerTile #318 |
|