Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4549d 11h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4549d 23h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4550d 0h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4550d 0h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4550d 10h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4550d 10h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4550d 10h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4550d 20h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4551d 13h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4562d 9h |
spiker |
/highres/sprites/ |
|
|
296 |
4563d 4h |
spiker |
/highres/sprites/ |
|
|
295 |
4569d 11h |
spiker |
/highres/ |
281 |
|
294 |
4570d 3h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4570d 15h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4572d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4582d 4h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4583d 2h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4583d 3h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4587d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4617d 4h |
spiker |
/highres/ |
|
|
286 |
4622d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4649d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4705d 2h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4705d 15h |
spiker |
/highres/ |
|
|
282 |
4705d 20h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4708d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4715d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4721d 4h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4764d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4772d 6h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4772d 6h |
spiker |
/highres/ |
|
|
275 |
4780d 5h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4781d 4h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4781d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4781d 9h |
spiker |
/highres/textures/ |
|
|
271 |
4781d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4782d 5h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4784d 7h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4785d 6h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4792d 21h |
h266 |
/highres/screen/fonts/digital/ |
|
|