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Rev Age Author Path Log message Diff
306 4549d 11h leod /highres/ JPG->PNG conversions reverted  
305 4549d 23h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4550d 0h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4550d 0h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4550d 10h leod /highres/textures/ fix case of 1151 #2  
301 4550d 10h leod /highres/textures/ fix case of 1151 #1  
300 4550d 10h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4550d 20h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4551d 13h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4562d 9h spiker /highres/sprites/  
296 4563d 4h spiker /highres/sprites/  
295 4569d 11h spiker /highres/ 281  
294 4570d 3h spiker /highres/ Added 4266  
293 4570d 15h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4572d 10h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4582d 4h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4583d 2h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4583d 3h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4587d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4617d 4h spiker /highres/  
286 4622d 15h spiker /highres/ 4154  
285 4649d 2h nightfright / Reverted to previous versions: 341-343  
284 4705d 2h loomsday /highres/sprites/props/ doublesided now  
283 4705d 15h spiker /highres/  
282 4705d 20h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4708d 15h nightfright / Modified: #341, 343  
280 4715d 15h nightfright / Modified: #342, 343, 821, 916, 917  
279 4721d 4h nightfright / Updated: E1M1.mhk  
278 4764d 2h loomsday /highres/ #369 polymerized + #797 recreated  
277 4772d 6h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4772d 6h spiker /highres/  
275 4780d 5h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4781d 4h loomsday /highres/ polyTile #367  
273 4781d 5h spiker /highres/ 885 polymerized  
272 4781d 9h spiker /highres/textures/  
271 4781d 10h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4782d 5h spiker /highres/ Content by Lightsource  
269 4784d 7h loomsday /highres/ polymerTile #318  
268 4785d 6h loomsday /highres/ polymer-ed tile #317  
267 4792d 21h h266 /highres/screen/fonts/digital/