Rev |
Age |
Author |
Path |
Log message |
Diff |
309 |
4548d 4h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4548d 5h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4548d 10h |
leod |
/highres/ |
fix 724_d |
|
306 |
4548d 16h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4549d 5h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4549d 6h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4549d 6h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4549d 15h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4549d 15h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4549d 16h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4550d 1h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4550d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4561d 14h |
spiker |
/highres/sprites/ |
|
|
296 |
4562d 10h |
spiker |
/highres/sprites/ |
|
|
295 |
4568d 17h |
spiker |
/highres/ |
281 |
|
294 |
4569d 9h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4569d 21h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4571d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4581d 10h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4582d 8h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4582d 9h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4586d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4616d 9h |
spiker |
/highres/ |
|
|
286 |
4621d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4648d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4704d 8h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4704d 21h |
spiker |
/highres/ |
|
|
282 |
4705d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4707d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4714d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4720d 9h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4763d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4771d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4771d 12h |
spiker |
/highres/ |
|
|
275 |
4779d 11h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4780d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4780d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4780d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4780d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4781d 11h |
spiker |
/highres/ |
Content by Lightsource |
|