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Rev Age Author Path Log message Diff
652 3542d 5h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
651 3555d 1h leod /maphacks/ Hi Roma Loom! Nice to see you back on duty :-)
UserMapHacks: blablabla
 
650 3557d 0h loomsday /highres/ simple specmap for tile #734
#876, #4202 polymerized
#3386 +norm +spec
 
649 3562d 7h loomsday /highres/ tile #348 +norm +spec  
648 3573d 23h leod / UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more  
647 3588d 4h leod /maphacks/ UserMapHacks: CBP and Attrition groups completed (YEAH!)  
646 3603d 22h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
645 3618d 5h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
644 3645d 21h leod / UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2
 
643 3648d 3h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3668d 6h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3686d 20h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
640 3698d 0h leod / UserMapHacks: big update  
639 3714d 2h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3736d 22h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3746d 1h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3747d 3h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3764d 21h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
634 3786d 5h leod / UserMapHacks: 2070, Aqua*, NSD group completed  
633 3800d 3h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3807d 2h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3809d 0h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3811d 1h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3814d 23h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3814d 23h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3817d 1h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3819d 0h loomsday /highres/ tile #609 is now proper polymer  
625 3821d 21h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3825d 23h loomsday /highres/ hmm.. looks like something from a todo list  
623 3827d 21h loomsday /highres/ tile #446 polymerized  
622 3827d 22h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3828d 2h loomsday /highres/ tile #441 polymerized  
620 3828d 2h loomsday /highres/ tile #310 polymerized  
619 3834d 20h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3835d 7h loomsday /highres/ sprite #915 polymerized  
617 3836d 0h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3836d 22h loomsday /highres/ #1191 fake polymerization  
615 3837d 0h loomsday /highres/ #1174/1175 polymerized  
614 3839d 18h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3842d 10h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)