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Rev Age Author Path Log message Diff
653 3537d 10h loomsday /highres/sprites/ trivia: the old crane model was created on 10.24.2004, new version is a slight revamp to get rid of md2 jelly and horrible 1024x768 texture  
652 3542d 17h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
651 3555d 12h leod /maphacks/ Hi Roma Loom! Nice to see you back on duty :-)
UserMapHacks: blablabla
 
650 3557d 11h loomsday /highres/ simple specmap for tile #734
#876, #4202 polymerized
#3386 +norm +spec
 
649 3562d 19h loomsday /highres/ tile #348 +norm +spec  
648 3574d 11h leod / UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more  
647 3588d 16h leod /maphacks/ UserMapHacks: CBP and Attrition groups completed (YEAH!)  
646 3604d 9h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
645 3618d 17h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
644 3646d 8h leod / UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2
 
643 3648d 15h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3668d 18h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3687d 8h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
640 3698d 12h leod / UserMapHacks: big update  
639 3714d 14h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3737d 9h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3746d 12h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3747d 14h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3765d 9h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
634 3786d 16h leod / UserMapHacks: 2070, Aqua*, NSD group completed  
633 3800d 15h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3807d 14h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3809d 12h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3811d 12h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3815d 11h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3815d 11h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3817d 13h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3819d 12h loomsday /highres/ tile #609 is now proper polymer  
625 3822d 9h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3826d 11h loomsday /highres/ hmm.. looks like something from a todo list  
623 3828d 9h loomsday /highres/ tile #446 polymerized  
622 3828d 10h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3828d 13h loomsday /highres/ tile #441 polymerized  
620 3828d 14h loomsday /highres/ tile #310 polymerized  
619 3835d 7h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3835d 18h loomsday /highres/ sprite #915 polymerized  
617 3836d 11h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3837d 10h loomsday /highres/ #1191 fake polymerization  
615 3837d 11h loomsday /highres/ #1174/1175 polymerized  
614 3840d 6h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks