Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4615d 13h |
spiker |
/highres/ |
281 |
|
294 |
4616d 5h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4616d 17h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4618d 12h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4628d 6h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4629d 3h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4629d 5h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4633d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4663d 5h |
spiker |
/highres/ |
|
|
286 |
4668d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4695d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4751d 4h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4751d 17h |
spiker |
/highres/ |
|
|
282 |
4751d 22h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4754d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4761d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4767d 5h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4810d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4818d 7h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4818d 8h |
spiker |
/highres/ |
|
|
275 |
4826d 6h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4827d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4827d 7h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4827d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4827d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4828d 7h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4830d 9h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4831d 7h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4838d 22h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4842d 6h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4845d 20h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4864d 15h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4870d 12h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4884d 5h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4891d 6h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
260 |
4894d 7h |
nightfright |
/ |
Updated: E1L2.mhk (new Polymer spotlights by Micky C) |
|
259 |
4894d 17h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4899d 18h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4900d 7h |
parkar |
/ |
Added installer source. |
|
256 |
4901d 16h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|