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Rev Age Author Path Log message Diff
296 4609d 6h spiker /highres/sprites/  
295 4615d 13h spiker /highres/ 281  
294 4616d 5h spiker /highres/ Added 4266  
293 4616d 17h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4618d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4628d 6h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4629d 3h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4629d 5h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4633d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4663d 5h spiker /highres/  
286 4668d 16h spiker /highres/ 4154  
285 4695d 4h nightfright / Reverted to previous versions: 341-343  
284 4751d 4h loomsday /highres/sprites/props/ doublesided now  
283 4751d 17h spiker /highres/  
282 4751d 22h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4754d 16h nightfright / Modified: #341, 343  
280 4761d 17h nightfright / Modified: #342, 343, 821, 916, 917  
279 4767d 5h nightfright / Updated: E1M1.mhk  
278 4810d 4h loomsday /highres/ #369 polymerized + #797 recreated  
277 4818d 7h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4818d 8h spiker /highres/  
275 4826d 6h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4827d 6h loomsday /highres/ polyTile #367  
273 4827d 7h spiker /highres/ 885 polymerized  
272 4827d 11h spiker /highres/textures/  
271 4827d 11h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4828d 7h spiker /highres/ Content by Lightsource  
269 4830d 8h loomsday /highres/ polymerTile #318  
268 4831d 7h loomsday /highres/ polymer-ed tile #317  
267 4838d 22h h266 /highres/screen/fonts/digital/  
266 4842d 6h loomsday /highres/ #371 polymerized, #152 glow added  
265 4845d 20h spiker /highres/ Fixes some broken normal maps  
264 4864d 15h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4870d 12h nightfright / Updated: #821, 1189, 2493  
262 4884d 5h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4891d 6h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4894d 7h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4894d 17h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4899d 18h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4900d 7h parkar / Added installer source.