Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4510d 1h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4510d 1h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4510d 2h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4510d 11h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4511d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4522d 0h |
spiker |
/highres/sprites/ |
|
|
296 |
4522d 20h |
spiker |
/highres/sprites/ |
|
|
295 |
4529d 3h |
spiker |
/highres/ |
281 |
|
294 |
4529d 19h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4530d 7h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4532d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4541d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4542d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4542d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4547d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4576d 19h |
spiker |
/highres/ |
|
|
286 |
4582d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4608d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4664d 18h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4665d 7h |
spiker |
/highres/ |
|
|
282 |
4665d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4668d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4675d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4680d 19h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4723d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4731d 21h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4731d 22h |
spiker |
/highres/ |
|
|
275 |
4739d 20h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4740d 20h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4740d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4741d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4741d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4741d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4743d 22h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4744d 21h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4752d 12h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4755d 20h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4759d 10h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4778d 5h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4784d 2h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|