Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4504d 5h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4504d 10h |
leod |
/highres/ |
fix 724_d |
|
306 |
4504d 16h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4505d 4h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4505d 5h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4505d 6h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4505d 15h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4505d 15h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4505d 15h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4506d 1h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4506d 18h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4517d 14h |
spiker |
/highres/sprites/ |
|
|
296 |
4518d 10h |
spiker |
/highres/sprites/ |
|
|
295 |
4524d 17h |
spiker |
/highres/ |
281 |
|
294 |
4525d 9h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4525d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4527d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4537d 10h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4538d 7h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4538d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4542d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 9h |
spiker |
/highres/ |
|
|
286 |
4577d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4660d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4660d 20h |
spiker |
/highres/ |
|
|
282 |
4661d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4663d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4676d 9h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4719d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4727d 12h |
spiker |
/highres/ |
|
|
275 |
4735d 10h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4736d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4739d 12h |
loomsday |
/highres/ |
polymerTile #318 |
|