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Rev Age Author Path Log message Diff
656 3514d 16h leod / Polymost HRP: keep using old 1222 crane model;
hrp_extract.sh: Polymost/Megaton override extraction revamped;
UserMapHacks: four recent releases
 
655 3514d 19h loomsday /highres/ tile #802 polymerized  
654 3521d 14h loomsday /highres/ #3394-96 polymerized  
653 3524d 15h loomsday /highres/sprites/ trivia: the old crane model was created on 10.24.2004, new version is a slight revamp to get rid of md2 jelly and horrible 1024x768 texture  
652 3529d 22h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
651 3542d 17h leod /maphacks/ Hi Roma Loom! Nice to see you back on duty :-)
UserMapHacks: blablabla
 
650 3544d 16h loomsday /highres/ simple specmap for tile #734
#876, #4202 polymerized
#3386 +norm +spec
 
649 3550d 0h loomsday /highres/ tile #348 +norm +spec  
648 3561d 16h leod / UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more  
647 3575d 21h leod /maphacks/ UserMapHacks: CBP and Attrition groups completed (YEAH!)  
646 3591d 14h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
645 3605d 22h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
644 3633d 13h leod / UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2
 
643 3635d 20h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3655d 23h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3674d 13h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
640 3685d 17h leod / UserMapHacks: big update  
639 3701d 19h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3724d 14h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3733d 17h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3734d 19h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3752d 14h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
634 3773d 21h leod / UserMapHacks: 2070, Aqua*, NSD group completed  
633 3787d 20h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3794d 19h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3796d 17h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3798d 17h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3802d 16h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3802d 16h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3804d 18h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3806d 16h loomsday /highres/ tile #609 is now proper polymer  
625 3809d 14h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3813d 16h loomsday /highres/ hmm.. looks like something from a todo list  
623 3815d 14h loomsday /highres/ tile #446 polymerized  
622 3815d 15h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3815d 18h loomsday /highres/ tile #441 polymerized  
620 3815d 19h loomsday /highres/ tile #310 polymerized  
619 3822d 12h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3822d 23h loomsday /highres/ sprite #915 polymerized  
617 3823d 16h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized