Rev |
Age |
Author |
Path |
Log message |
Diff |
304 |
4530d 12h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4530d 12h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4530d 21h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4530d 21h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4530d 22h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4531d 7h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4532d 1h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4542d 20h |
spiker |
/highres/sprites/ |
|
|
296 |
4543d 16h |
spiker |
/highres/sprites/ |
|
|
295 |
4549d 23h |
spiker |
/highres/ |
281 |
|
294 |
4550d 15h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4551d 3h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4552d 22h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4562d 16h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4563d 14h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4563d 15h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4568d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4597d 15h |
spiker |
/highres/ |
|
|
286 |
4603d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4629d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4685d 14h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4686d 3h |
spiker |
/highres/ |
|
|
282 |
4686d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4689d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4696d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4701d 15h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4744d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4752d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4752d 18h |
spiker |
/highres/ |
|
|
275 |
4760d 17h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4761d 16h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4761d 17h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4761d 21h |
spiker |
/highres/textures/ |
|
|
271 |
4761d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4762d 17h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4764d 19h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4765d 17h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4773d 8h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4776d 16h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4780d 6h |
spiker |
/highres/ |
Fixes some broken normal maps |
|