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Rev Age Author Path Log message Diff
304 4530d 12h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4530d 12h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4530d 21h leod /highres/textures/ fix case of 1151 #2  
301 4530d 21h leod /highres/textures/ fix case of 1151 #1  
300 4530d 22h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4531d 7h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4532d 1h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4542d 20h spiker /highres/sprites/  
296 4543d 16h spiker /highres/sprites/  
295 4549d 23h spiker /highres/ 281  
294 4550d 15h spiker /highres/ Added 4266  
293 4551d 3h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4552d 22h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4562d 16h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4563d 14h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4563d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4568d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4597d 15h spiker /highres/  
286 4603d 3h spiker /highres/ 4154  
285 4629d 14h nightfright / Reverted to previous versions: 341-343  
284 4685d 14h loomsday /highres/sprites/props/ doublesided now  
283 4686d 3h spiker /highres/  
282 4686d 8h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4689d 3h nightfright / Modified: #341, 343  
280 4696d 3h nightfright / Modified: #342, 343, 821, 916, 917  
279 4701d 15h nightfright / Updated: E1M1.mhk  
278 4744d 14h loomsday /highres/ #369 polymerized + #797 recreated  
277 4752d 17h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4752d 18h spiker /highres/  
275 4760d 17h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4761d 16h loomsday /highres/ polyTile #367  
273 4761d 17h spiker /highres/ 885 polymerized  
272 4761d 21h spiker /highres/textures/  
271 4761d 21h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4762d 17h spiker /highres/ Content by Lightsource  
269 4764d 19h loomsday /highres/ polymerTile #318  
268 4765d 17h loomsday /highres/ polymer-ed tile #317  
267 4773d 8h h266 /highres/screen/fonts/digital/  
266 4776d 16h loomsday /highres/ #371 polymerized, #152 glow added  
265 4780d 6h spiker /highres/ Fixes some broken normal maps