Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4528d 17h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4529d 5h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4529d 6h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4529d 6h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4529d 16h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4529d 16h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4529d 16h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4530d 2h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4530d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4541d 15h |
spiker |
/highres/sprites/ |
|
|
296 |
4542d 10h |
spiker |
/highres/sprites/ |
|
|
295 |
4548d 17h |
spiker |
/highres/ |
281 |
|
294 |
4549d 9h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4549d 21h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4551d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4561d 10h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4562d 8h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4562d 9h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4566d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4596d 10h |
spiker |
/highres/ |
|
|
286 |
4601d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4628d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4684d 8h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4684d 21h |
spiker |
/highres/ |
|
|
282 |
4685d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4687d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4694d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4700d 9h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4743d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4751d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4751d 12h |
spiker |
/highres/ |
|
|
275 |
4759d 11h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4760d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4760d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4760d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4760d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4761d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4763d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4764d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4772d 3h |
h266 |
/highres/screen/fonts/digital/ |
|
|