Rev |
Age |
Author |
Path |
Log message |
Diff |
307 |
4528d 15h |
leod |
/highres/ |
fix 724_d |
|
306 |
4528d 21h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4529d 10h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4529d 11h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4529d 11h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4529d 20h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4529d 20h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4529d 21h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4530d 6h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4531d 0h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4541d 19h |
spiker |
/highres/sprites/ |
|
|
296 |
4542d 15h |
spiker |
/highres/sprites/ |
|
|
295 |
4548d 22h |
spiker |
/highres/ |
281 |
|
294 |
4549d 14h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4550d 2h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4551d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4561d 15h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4562d 13h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4562d 14h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4567d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4596d 14h |
spiker |
/highres/ |
|
|
286 |
4602d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4628d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4684d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4685d 2h |
spiker |
/highres/ |
|
|
282 |
4685d 7h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4688d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4695d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4700d 14h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4743d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4751d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4751d 17h |
spiker |
/highres/ |
|
|
275 |
4759d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4760d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4760d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4760d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4760d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4761d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4763d 18h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4764d 16h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|