Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4528d 18h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4528d 23h |
leod |
/highres/ |
fix 724_d |
|
306 |
4529d 5h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4529d 17h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4529d 19h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4529d 19h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4530d 4h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4530d 4h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4530d 5h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4530d 14h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4531d 7h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4542d 3h |
spiker |
/highres/sprites/ |
|
|
296 |
4542d 23h |
spiker |
/highres/sprites/ |
|
|
295 |
4549d 6h |
spiker |
/highres/ |
281 |
|
294 |
4549d 22h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4550d 10h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4552d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4561d 23h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4562d 20h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4562d 22h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4567d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4596d 22h |
spiker |
/highres/ |
|
|
286 |
4602d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4628d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4684d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4685d 10h |
spiker |
/highres/ |
|
|
282 |
4685d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4688d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4695d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4700d 22h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4743d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4752d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4752d 1h |
spiker |
/highres/ |
|
|
275 |
4759d 23h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4760d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4761d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4761d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4761d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4762d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4764d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|