Rev |
Age |
Author |
Path |
Log message |
Diff |
311 |
4595d 13h |
leod |
/highres/ |
Fix brace |
|
310 |
4595d 15h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4598d 5h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4598d 6h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4598d 11h |
leod |
/highres/ |
fix 724_d |
|
306 |
4598d 17h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4599d 6h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4599d 7h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4599d 7h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4599d 16h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4599d 16h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4599d 17h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4600d 2h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4600d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4611d 15h |
spiker |
/highres/sprites/ |
|
|
296 |
4612d 11h |
spiker |
/highres/sprites/ |
|
|
295 |
4618d 18h |
spiker |
/highres/ |
281 |
|
294 |
4619d 10h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4619d 22h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4621d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4631d 11h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4632d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4632d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4636d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4666d 10h |
spiker |
/highres/ |
|
|
286 |
4671d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4698d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4754d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4754d 22h |
spiker |
/highres/ |
|
|
282 |
4755d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4757d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4764d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4770d 10h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4813d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4821d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4821d 13h |
spiker |
/highres/ |
|
|
275 |
4829d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4830d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4830d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4830d 16h |
spiker |
/highres/textures/ |
|
|