Rev |
Age |
Author |
Path |
Log message |
Diff |
314 |
4523d 11h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4523d 12h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4524d 7h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4525d 15h |
leod |
/highres/ |
Fix brace |
|
310 |
4525d 17h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4528d 7h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4528d 8h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4528d 13h |
leod |
/highres/ |
fix 724_d |
|
306 |
4528d 19h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4529d 8h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4529d 9h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4529d 9h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4529d 18h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4529d 18h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4529d 19h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4530d 4h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4530d 22h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4541d 17h |
spiker |
/highres/sprites/ |
|
|
296 |
4542d 13h |
spiker |
/highres/sprites/ |
|
|
295 |
4548d 20h |
spiker |
/highres/ |
281 |
|
294 |
4549d 12h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4550d 0h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4551d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4561d 13h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4562d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4562d 12h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4567d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4596d 12h |
spiker |
/highres/ |
|
|
286 |
4602d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4628d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4684d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4685d 0h |
spiker |
/highres/ |
|
|
282 |
4685d 5h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4688d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4695d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4700d 12h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4743d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4751d 14h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4751d 15h |
spiker |
/highres/ |
|
|
275 |
4759d 14h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|