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Subversion Repositories
duke3d_hrp
(root)
/ – Rev 359
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Diff
359
4430d 0h
loomsday
/highres/
new polymost #367 & #368
358
4433d 20h
loomsday
/highres/
polymost #369 texture revised
357
4433d 23h
loomsday
/highres/textures/
polymost version of #354
356
4434d 2h
loomsday
/highres/
polymost #317, #318 revised
355
4434d 4h
loomsday
/highres/textures/
polymost version of #0328
354
4434d 4h
loomsday
/highres/
rename 0328.png -> 0328_d.png
353
4434d 5h
loomsday
/highres/textures/
polymost texture update
352
4442d 1h
loomsday
/highres/
#0159 polymost
351
4446d 23h
spiker
/
350
4447d 14h
spiker
/
349
4447d 15h
spiker
/polymost/screen/
Brought back the old structure
348
4447d 17h
spiker
/
347
4447d 20h
loomsday
/polymost/
346
4448d 21h
loomsday
/polymost/textures/
polymost texture revised
345
4448d 21h
loomsday
/
344
4450d 17h
spiker
/
Complete split of Polymer and Polymost. That was really necessary!
343
4451d 0h
spiker
/
Complete split of Polymer and Polymost! That was really necessary!
342
4463d 23h
spiker
/highres/sprites/
341
4464d 2h
spiker
/highres/sprites/
340
4465d 9h
spiker
/highres/sprites/
Shotgun tweaks
339
4466d 0h
spiker
/highres/sprites/
338
4466d 1h
spiker
/highres/sprites/
337
4466d 3h
spiker
/highres/sprites/
336
4466d 4h
spiker
/highres/sprites/
shotgun
335
4478d 19h
leod
/highres/
fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor
334
4479d 5h
leod
/highres/sprites/
revert r329 pistol clip definition
333
4479d 18h
leod
/installer/
hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check
332
4479d 19h
h266
/highres/sprites/
0913.png --> 0913_d.png in props.def
331
4480d 2h
leod
/installer/
hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE
330
4481d 13h
leod
/
4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
329
4481d 18h
spiker
/highres/sprites/
more tweaks
328
4484d 22h
spiker
/highres/
4288 + shrinker projectile color match
327
4486d 0h
spiker
/highres/sprites/
Trooper optimization
326
4486d 2h
leod
/highres/
Revert to old loading sequence because the 1680 trooper got messed up.
But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
325
4486d 3h
leod
/installer/
make version commandlne parameter work with full, both, and all
324
4486d 14h
leod
/
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
323
4486d 19h
spiker
/highres/sprites/firstperson/
more pistol fixes
322
4486d 20h
spiker
/highres/sprites/
pistol specular and geometry adjustments
321
4487d 2h
spiker
/highres/sprites/
more pistol and hands fixes
320
4489d 14h
leod
/
Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract
This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.