Subversion Repositories duke3d_hrp

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348 4540d 5h spiker /  
347 4540d 9h loomsday /polymost/  
346 4541d 9h loomsday /polymost/textures/ polymost texture revised  
345 4541d 9h loomsday /  
344 4543d 5h spiker / Complete split of Polymer and Polymost. That was really necessary!  
343 4543d 12h spiker / Complete split of Polymer and Polymost! That was really necessary!  
342 4556d 11h spiker /highres/sprites/  
341 4556d 15h spiker /highres/sprites/  
340 4557d 21h spiker /highres/sprites/ Shotgun tweaks  
339 4558d 13h spiker /highres/sprites/  
338 4558d 13h spiker /highres/sprites/  
337 4558d 16h spiker /highres/sprites/  
336 4558d 16h spiker /highres/sprites/ shotgun  
335 4571d 7h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
334 4571d 17h leod /highres/sprites/ revert r329 pistol clip definition  
333 4572d 6h leod /installer/ hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check  
332 4572d 8h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
331 4572d 14h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
330 4574d 1h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4574d 7h spiker /highres/sprites/ more tweaks  
328 4577d 10h spiker /highres/ 4288 + shrinker projectile color match  
327 4578d 12h spiker /highres/sprites/ Trooper optimization  
326 4578d 14h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
325 4578d 15h leod /installer/ make version commandlne parameter work with full, both, and all  
324 4579d 2h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4579d 7h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4579d 8h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4579d 14h spiker /highres/sprites/ more pistol and hands fixes  
320 4582d 3h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4582d 3h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4584d 5h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4584d 9h leod /highres/textures/ Polymost grass #2  
316 4584d 9h leod /highres/ Polymost grass #1  
315 4585d 3h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4585d 7h spiker /highres/sprites/firstperson/ small tweak  
313 4585d 8h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
312 4586d 3h h266 /highres/ Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well.
 
311 4587d 11h leod /highres/ Fix brace  
310 4587d 12h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4590d 3h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.